Rein

This my long overdue Overwatch fanart. I mainly used Renaud Galand's Reinhardt sculpt as reference, especially for the hair, while still taking some liberties (sad excuse for not nailing it) : https://www.artstation.com/artwork/LJoeP

For a better textured version of this model, checkout Vincent Dromart's take on this model : https://www.artstation.com/artwork/68829V

I wanted to try Forger, a sculpting app on Ipad, with a bust. It's pretty cool for sketching, but I don't see myself sculpting a full character on it. I then exported it to zbrush for polishing, then I decided to make the top of the armor for rendering and I ended up modeling the full torso for a potential 3d print. Finally, Substance Painter for textures and Arnold for rendering. Trying new stuff like volumetric lights and dust particles (some are 3d, some were added in post)

Justice will be done

Justice will be done

Preview of what it could look like once printed in resin

Preview of what it could look like once printed in resin

I started with a sketch in Forger on Ipad. Pretty cool app, takes time to get used to, but you can sculpt on the go.

I started with a sketch in Forger on Ipad. Pretty cool app, takes time to get used to, but you can sculpt on the go.

The armor was modeled the old fashion way in maya. Only the damages were sculpted (also trying to match the original, down to the scratch)

The armor was modeled the old fashion way in maya. Only the damages were sculpted (also trying to match the original, down to the scratch)

Yeah I  modeled all that too and it's not visible in the final image

Yeah I modeled all that too and it's not visible in the final image

Nearly as much time went into sculpting the hair as in modeling the whole  armor

Nearly as much time went into sculpting the hair as in modeling the whole armor

Even if the beard and mustache hide most of his face, I wanted it to look good and make sense. I used the younger Reinhardt as reference

Even if the beard and mustache hide most of his face, I wanted it to look good and make sense. I used the younger Reinhardt as reference

Armor in Substance Painter, 5 UV tiles at 4K each

Armor in Substance Painter, 5 UV tiles at 4K each

Color Map

Color Map

Roughness Map

Roughness Map