This is a character I had started over a year ago, for the Wild West Artstation challenge but could not finish on time.
It's based on a really cool concept by Christoffer Svensson : https://www.artstation.com/csven
This is a real time model. Total polycount is 45K triangles (character + staff). I could probably optimize the feathers a bit more.
Three texture sets: one 4K for the body, one 2K for the staff, one 1K for the feathers (for opacity). Probably overkill, I would lower resolution for a real game.
Modeled in maya/zbrush, textured in substance painter, baked and rendered in Marmoset