Triple Junction

This is a character I had started over a year ago, for the Wild West Artstation challenge but could not finish on time.
It's based on a really cool concept by Christoffer Svensson : https://www.artstation.com/csven
This is a real time model. Total polycount is 45K triangles (character + staff). I could probably optimize the feathers a bit more.
Three texture sets: one 4K for the body, one 2K for the staff, one 1K for the feathers (for opacity). Probably overkill, I would lower resolution for a real game.

Modeled in maya/zbrush, textured in substance painter, baked and rendered in Marmoset

Rendered in Marmoset toolbag with GI and local reflection.

Rendered in Marmoset toolbag with GI and local reflection.

Marmoset Viewer. No GI or anisotropic on feathers :(

Sketchfab. Looks meh but has nice anisotropic specular on feathers :)

Wireframe, 45K polygons

Wireframe, 45K polygons

Zbrush sculpt

Zbrush sculpt

Concept by Christoffer Svensson

Concept by Christoffer Svensson