I got to work on Deep while I was working at Grid VFX in 2015. Our team, based in Belgium handled all the environments while the characters and animation were made by The ThinkLab in Spain. However, since we were also doing some texturing, we got to do a sculpt pass on some characters.
I got to work on many sets too, unfortunately I don't have much to show for it except these test renders when I was trying to generate seaweeds with Yeti.
I aslo did the grooming on the penguin visible in this trailer. And some subtle sculpt on the shrimp and the eel too :)